Wednesday, December 3, 2014

Cultural Attendance Blog #4 - Super Smash Bros for 3DS midnight release

          I attended the midnight release of Super Smash Bros for the 3DS. It was not my first time attending a midnight release of a video game. The other midnight release I attended was for Pokemon X and Pokemon Y a year prior to this event. 
          It still baffles me today that people would ruin their sleep schedule to come out and support a game as the soon as the clock strikes midnight. Of course I am guilty of this because I too wanted to play the game so bad. I can honestly say I did not sleep well that night as I plugged many hours into Super Smash Bros as soon as I got home that night. My dream is to create a product such as this where individuals come out at ridiculous hours of the day just to get one of the first copies of my product. As I waited in line I partook in playing Super Smash bros matches through the demo version of the game with random people waiting in line too. Just like with Otakon it felt good to be around people with similar interests and I would love to be around people like that all the time. I would love to get a job in the video game industry just because I play them almost everyday and I want to spread the joy to other gamers too. 

          Gaming is not just a form of entertainment but it was a way of life. It encompasses so much from storytelling to emotional therapy. Gaming has healed the minds of many (myself included) that I don’t find it too insane that people want these games so bad. I learned from these releases that people just want to have fun that much because having fun is the greatest feeling a person can have.





Cultural Attendance Blog #3 - Otakon

          I attended Otakon in at the Baltimore Convention Center. Otakon was the first anime convention I have ever been to. For about 5 years I have been trying to go with my friends but they always came up with excuses as to why they couldn’t go. I decided to just go on my own and had low expectations as I was by myself. I had arranged to meet up with people who I met through tumblr.com and I had never met them in person before.
         Surprisingly everything turned out fine and it was a really fun experience. I got to meet other fans of the same stuff I watch and it was crazy having people understand all of the anime references I make because I’m not used to that. I went to panels that featured voice actors, the Japanese history in anime, and I got to see how Anime licensing companies in the USA operate. 

          I attended Funimation’s panel (an anime licensing company stationed in Texas) and I saw all the announcements they made and trailers they themselves made about anime that were going to be dubbed into english for US audiences. I actually had the thought occur that Funimation would be a company I would want to work for and I could actually adapt well considering my knowledge in the communications department combined with my knowledge of anime. I could tell from the panel that the staff at Funimation really do love anime and enjoy their jobs and that is something I look for in a job. They also get to go to conventions across the country all the time which is something I would not be opposed to doing myself. So once I graduate I will look into a job in Funimation Entertainment because it is very relevant to my interests. I had fun at my first anime convention and I made some new friends who I would like to see the next time I attend a convention. Hopefully my other friends will go next time after I tell them of my experiences there (but not of the money I spent there).



Friday, November 28, 2014

Cultural Attendance Blog #2 - Comedy Show in Washington DC

           I attended my first comedy club showing in Washington DC. The reason I attended was actually because my sister was one of the comedians participating. It was a sort of audition where there would be 10 comedians each performing for a few minutes. If they performed well they would perform in front of a bigger crowd next time. My sister passed the audition round and it was a great night. 
             My sister Elahe Izadi is actually a reporter as well as a comedian. For years she has done this and managed to partake in both of these paths of her life. I learned through her that it is possible to follow more than one dream and I look up to her for this. My sister’s performance was great and I realized how much work she actually puts in for both of her jobs. 
           I need to obtain the same work ethic as her if I want to do everything I’ve planned to for years. I want a stable job and at the same time I want to construct graphic novels for a living. These are my callings and this event made me want to obtain the same greatness that my sister achieved. All of her friends, coworkers from her reporter job, and family members were there just to see her perform and it was heartwarming to see the crowd laugh at her jokes. She often appears on Msnbc for her reporter’s job and takes on a complete different demeanor and attitude. If it means accomplishing my goals I will work as hard as my sister does. 
       I’ve never really cared for stand up comedy and I just went to support my sister but this event was surprisingly enjoyable for me and my family. I would like to attend more of my sisters’ events to support her.

Video on my sister: http://elaheizadi.com/media/






Tuesday, November 11, 2014

Game Design Blog #11 - Competitive Battling


          In the world of Pokemon (our world of Pokemon not the game world of Pokemon) there exists another community of Pokemon players devoted to something called competitive battling. This scene is devoted to playing the Pokemon games seriously and as a sport. Many see these competitive players and think that battling Pokemon is an easy task but this is not so. Competitive battling is basically a Pokemon battle taking place between different players of the games battling each other.
          In every Pokemon generation after the third generation Pokemon were given stats known as EVs, Natures, and IVs. These are what play huge factors in competitive battling. Natures give a Pokemon a boost in one stat and decrease in another. These are random when a player receives or catches a Pokemon. EVs are known as Effort Values and when battling other Pokemon, each Pokemon gains an Effort Value in a certain stat when they defeat a Pokemon thus receiving a boost in that stat. IVs or Individual Values are automatic boosts each Pokemon receives in stats. It is ideal for a Pokemon to have perfect IVs in every stat and gaining a Pokemon with these stats is very time consuming. 
         Judging from the explanation alone a lot of time, patience, and luck goes into raising Pokemon for competitive battling. Many individuals wonder why Gamefreak would go to the trouble of including all these features but the simple answer goes back to why they released the Pokemon games in the first place. They wanted to have players interact with each other through trading and battling. 

In terms of actual battling competitive player Giancarlo Parimango “You have to be really good at reading your opponent’s mind. You have to ask yourself, ‘if I was battling myself what move would I go for next?” 
           Competitive battling is very complicated and is not meant for casual players. It is very time consuming and if one were to be interested to getting into it they would have to be in it for the long haul. The Pokemon community is very famous to having very many different sub cultures and this helps the players find a community for each person.


Resource: Magdaleno, Alex. "Inside the Secret World of Competitive Pokémon." Mashable. 20 Feb. 2014. Web. 12 Nov. 2014. <http://mashable.com/2014/02/20/competitive-pokemon/>.



Sunday, November 9, 2014

Cultural Attendance Blog #1 - Malala's Pakistan

On September 4th 2014 I attended a lecture by professor of History Dr. David Gordon called “Malala’s Pakistan - On the Edge of Two Worlds”. The lecture basically detailed the history of Pakistan’s government and gave incentive for students and other individuals to read Malala’s book called I am Malala. When I attended the event I expected there to be only students in attendance but there were many individuals in their 40s to 60s in attendance to hear the lecture and to my surprise when Dr. Gordon asked how many have read the book the majority of individuals in attendance had completed the book. 
It was interesting to see how many different groups of individuals were in attendance and it opened up my eyes to how diverse the group was. After the presentation I went to talk to Professor Gordon about my Iranian background and to my surprise he had huge knowledge about my culture and religious group and was very kind when speaking to me about this. 

The presentation gave me more education about Malala and what she had to go through while bringing change to the world. Malala was shot in the face for fighting for what she believed in and luckily she is healthy today and being protected in Britain. If she were to return to Pakistan should would most likely be captured by the corrupt government and viewed as a villain by many. In the United States and other countries she is viewed as a hero fighting for the right to education. She recently won the Nobel Peace Prize and this is a huge accomplishment for someone her age. After attending the lecture I am most certainly motivated to obtain the book myself and read through it to see how a brilliant mind was able to overcome so much adversity. 


Tuesday, November 4, 2014

Game Design Blog #10 - The Nuzlocke Challenge

In the Pokemon community there are many who consider the regular games to be way too easy. The Pokemon series is not known for being a hard one. Many argue that the series is easier to get into because of how easy it is to play. Others want more of a challenge after playing the same games for so long. 
This was the thought process for a webcomic artist known as Nuzlocke. Nuzlocke was bored during finals week at his college and decided to play an old copy of his Pokemon Ruby. Thinking the game to be too easy he imposed two self-restricted rules on his playthrough. He was only allowed to capture the first new Pokemon he saw in each new area and if a Pokemon fainted he had to release it thus making the Pokemon not usable for the rest of the play through. The results were what he did not expect. He found himself caring about his Pokemon team and using Pokemon no normal players would use. He wanted to share his experience so he made a now well-known web comic known as Pokemon:Hard Mode. He posted them on 4chan and these users have dubbed it the Nuzlocke Challenge. 
The impact the Nuzlocke Challenge had on the Pokemon community was astounding. Many fans of the comic partook in the challenge and made their own webcomics. The Nuzlocke Challenge had thus developed it’s own community and the challenge is well-known by many Pokemon fans. People on youtube.com have also recorded themselves doing their own Nuzlocke Challenge spreading the popularity of it. Others (such as myself) partake in the challenge on their free time. Many add their own rules to the challenge to make it harder or easier and it is all up to preference. The same two rules are still intact. The original webcomic although vulgar and comedic did teach a valuable lesson to Pokemon fans everywhere. The lesson that it taught was “there is no victory without loss.”




You can read the original comic here: http://www.nuzlocke.com/pokemonhardmode.php?p=1























Resource: "What Is the Nuzlocke Challenge?" What Is the Nuzlocke Challenge? 1 Jan. 2010. Web. 5 Nov. 2014. <http://www.nuzlocke.com/challenge.php>.

Sunday, November 2, 2014

Capstone Progress Blog - Achieving the look I want.

Style is an important aspect to take into account when constructing a graphic novel. You have to make sure the style works well with the type of story you are writing. I have discovered the style I want to use with my sprites for my graphic novel. By enhancing real photos to make them appear more sprite like I am able to make the contrast between the sprites and the background mesh well together. I am using the fresco filter in Adobe Photoshop to make the real photos like as if they are from a video game to match that sprites that are meant for video games. I am still learning about everything Photoshop is capable of and I am sure I will continue learn about what this program has to offer the creative fields. 

With the feedback I received on my storyboards I am on track to finally completing my novel. Funny enough the feedback I received helps me to reduce the work load I have to do. I have a history of wasting panels to have a character say one line but with the help I received from my director I now have learned to make the panels more concise and have characters deliver more information on a single panel. This will also help me from not repeating panels. A big part of creating a graphic novel is to make sure the reader does not have to continue shifting their eyes between panels every 2 seconds. It would be too much to process and make the reader feel as if they are in a hurry. As I continue the project I am continuing to learn much more about the kind of work and thoughts one needs to take in. I am relived to hear that my story is fine and well crafted and it gives me more confidence and motivation to finish this work I am crafting from my mind. I am not on track to constructing a novel that I have always wanted to craft.